Setup

Set each general face-up on its normal palace point. Shuffle each side's other fifteen pieces and deal them face-down onto the remaining starting points. Neither player knows any hidden identities, including their own.

SHUFFLED START楚 河 漢 界

First moves use starting points

Before reveal, a dark piece uses the role of the starting point it occupies, not its hidden identity. A dark piece on a corner point plays like a chariot; dark pieces on horse, advisor, elephant, cannon, and soldier points use those matching moves.

The normal restrictions still apply to that first move: horse legs, elephant eyes, cannon screens, palace limits for advisor points, and the river limit for elephant points. Once the move resolves, the piece flips face-up for both players.

BEFORE: HORSE POINT楚 河 漢 界AFTER: REVEALED CANNON楚 河 漢 界

Revealed pieces use identity

After reveal, use the piece's identity from its current point. Advisors may leave the palace, and elephants may cross the river. Their movement shapes do not change: advisors step one point diagonally; elephants move two points diagonally and are still eye-blocked.

Horses, chariots, and cannons move normally. Soldiers use the normal river rule from wherever they reveal: forward only before crossing, forward or sideways after crossing, never backward.

ADVISOR AFTER REVEAL楚 河 漢 界ELEPHANT AFTER REVEAL楚 河 漢 界

Captured dark pieces

If a dark piece is captured before revealing, only the capturer learns what it was. The owner sees one dark piece leave the board, but not its identity. Later, the capturer can rule out that hidden identity elsewhere.

CAPTURE楚 河 漢 界CAPTURED PIECE KNOWLEDGERED KNOWSthe captured piece was a horseBLACK KNOWSone dark piece disappeared

Mistboard uses capturer-only reveal: the player who takes a dark piece learns its identity, while the former owner does not.

Checks, wins, and draws

Every occupied point is visible, so players can see when a general is attacked. An unmoved dark piece attacks using its starting point's role. Once it moves, it reveals immediately, and any attack from the destination uses its revealed identity.

Normal check rules apply: a move may not leave your own general attacked, and a player in check must answer the threat. You win by checkmate or by leaving the opponent with no legal move. The facing-generals rule still applies, and dark pieces block the file like any other piece.

Mistboard automatically draws after 120 plies, or 60 moves by each player, without a capture. Repeated positions do not trigger a separate automatic draw.

A sample game

PikaJieQi against itself at the settings the site’s bot uses. Face-down pieces show as colored backs until they first move. Red’s advisor point on d1 turns out to hold a chariot on move 9, and between moves 13 and 23 Red’s chariots take five of Black’s pieces before they are ever turned over. The corners do not keep their promise either: Black’s a10 is an elephant, and Red’s a1 and i1 are an elephant and a soldier. Red mates on move 37.

The companion study has eighteen games played the same way, one chapter each.

Common questions

Where can I play jieqi online?
Here. Play vs computer starts a game against the engine at the level you choose; Challenge a friend makes an invite link. No account is needed, and finished games get a move-by-move review.
Is there a jieqi app?
There is nothing to install. Mistboard runs in the browser on a phone, tablet, or desktop.
Can I play jieqi against an AI?
Yes, at eight levels. The engine is a Pikafish build patched for jieqi rules. It is strong but beatable by a strong human, mainly because jieqi has no good neural network yet (we trained one and it never beat the hand-written evaluation), and it cannot see your hidden pieces: it gets the same face-down board you do and is never told the deal.
How is jieqi different from xiangqi?
Same board, same pieces, same checkmate goal. Every piece except the general starts face-down and shuffled, moves once as the piece that normally starts on its point, then flips and plays as itself. Revealed advisors may leave the palace and revealed elephants may cross the river.
Can a revealed advisor leave the palace, and can an elephant cross the river?
Both, yes. After revealing, a piece plays by its identity from wherever it stands, so an advisor that revealed on a chariot point is an advisor anywhere on the board. The movement shapes do not change: advisors still step one point diagonally and elephants still move two, still blocked at the eye.
What happens when a dark piece is captured?
On Mistboard only the capturer learns what it was. The owner sees a dark piece leave the board and nothing else, so the capturer can rule that identity out elsewhere and the owner cannot.
Any tips for jieqi?
A dark piece is a one-shot option: on a chariot point it is a chariot for exactly one move, then whatever it really is. Do not spend that move on a cheap job. Strong players push a soldier before flipping the cannon, race to reveal a real chariot, and stop flipping once three major pieces are out. None of it has been measured; the openings article on this site lays out the argument with sources.

Play on Mistboard

Mistboard uses capturer-only reveal. When you take a face-down piece you learn what it was, and your opponent never does.

Play vs computerChallenge a friendEighteen engine games